

|  Object-Oriented ActionScript 3.0 by Todd Yard
 (17 reviews)
|

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Sales Rank: 367,041
Item Summary: |
- Learn object-oriented programming in ActionScript 3.0
- Covers both the Flash and Flex environments
- Includes design patterns, custom frameworks, data binding, and other crucial techniques
Object-oriented programming (OOP) is something that is usually considered a black art for hardcore programmers, not a topic of conversation for Flash developers. However, when adobe introduced ActionScript 3.0 to the mix, it changed everything. ActionScript 3.0 is much more powerful than previous versions, allowing Flash developers to produce robust object-oriented applications. but with that power comes great responsibility—OOP is now a requirement, rather than optional, and there are new things to learn.
But never fear—this book, based on the ever-popular Object-Oriented ActionScript for Flash 8, provides you all you need to delve into the world of OOP with confidence, whether you are using the Flash IDE, Flex builder, or even command-line tools for your development work.
First, you are taken gently through all the principles of OOP that you need to know, and then given a guide to designing and implementing applications in ActionScript 3.0. Next, we step up a gear, showing you the Flex builder development environment and teaching about creating reusable, extensible component frameworks—manager classes, animation and effects classes, UI widgets, and more. lastly, we look at some more advanced topics such as communication between Flash and the browser and Web services. case studies are included that apply the knowledge presented, giving you real-world projects to learn from and adapt for use in your own work.
Mastering object-oriented programming is essential for modern Flash development, and Object-Oriented ActionScript 3.0 is the only guide you'll need.
In this book you'll learn:
- the essential principles of object-oriented programming, including inheritance, encapsulation, polymorphism, and more
- Valuable lessons on ActionScript 3.0 project planning and programming, including design patterns and source control
- How to create your own extensible, reusable application framework using OOP best practices
- Advanced data integration techniques such as Web services and communication between Flash and the browser
Summary of Contents
- PART ONE: OOP AND ACTIONSCRIPT
- Chapter 1: Introduction to OOP
- Chapter 2: Programming Concepts
- Chapter 3: ActionScript 3.0 Programming
- PART TWO: FLASH OOP GUIDELINES
- Chapter 4: Planning
- Chapter 5: Project Workflow
- Chapter 6: Best Practices
- Chapter 7: Working with Flex 2
- PART THREE: CORE OOP CONCEPTS
- Chapter 8: Encapsulation
- Chapter 9: Classes
- Chapter 10: Inheritance
- Chapter 11: Polymorphism
- Chapter 12: Interfaces
- Chapter 13: Design Patterns
- Chapter 14: Case Study: An OOP Media Player
- PART FOUR: BUILDING AND EXTENDING DYNAMIC FRAMEWORKS
- Chapter 15: Manager Classes
- Chapter 16: UI Widgets
- Chapter 17: OOP Animation and Effects
- PART FIVE: DATA INTEGRATION
- Chapter 18: Exchanging Data Between Components
- Chapter 19: Communication Between Flash and the Browser
- Chapter 20: Server Communication (XML and Web Services)
- Chapter 21: Case Study: Slideshow Engine
Reviews: |
If only the programs worked
This book would be great except the sample programs in the book don't actully work in Flash CS4. I even went to their website and downloaded them and they still don't work.
As a beginner I was hoping this book would tell me how to program in AS3, instead I am spending all my time trying to figure out their errors.
Become a Real Programmer
Our industry is plagued by individuals that learn the haphazard overnight. If you are looking to become serious Flash programmer, this is a book you should read. Step out of the basement and into the world of clean and professional programming practices. Book is an excellent introduction to Object Oriented theory, suggested workflows, and real-world application development.
~ Paul Milbourne
Author, Essential Guide to Flash CS4 with ActionScript
Founder, Baltimore Washington Flash User Group
Object-Oriented ActionScript 3.0
Found this book to be a great resource. Provides practical implementations not only for Actionscript but Object-Oriented concepts in general. Enjoyed the Case Studies where concepts are used to construct working examples.
Good Book
I haven't made it all the way through it yet but it's good so far. Mainly shows the differences between AS 1.0 and 3.0 but does point out some changes to 2.0. Over all well written and thorough. Delivered in less than a week! Thanks!
Learn the princeple of OOP
Object-Oriented ActionScript 3.0 takes readers through the best OOP practices and techniques. Next to great code tips an tricks it teaches you how to organize your planning and workflow. Covering the principles of OOP that you need to know, and then given a guide to designing and implementing applications in ActionScript 3.0. Next, we step up a gear, showing you the Flex builder development environment and teaching about creating reusable, extensible component frameworks--manager classes, animation and effects classes, UI widgets, and more. lastly, we look at some more advanced topics such as communication between Flash and the browser and Web services. case studies are included that apply the knowledge presented, giving you real-world projects to learn from and adapt for use in your own work. It is also a useful guide that helps you with the transition from AS 2.0 to AS 3.0
I recommend this book for any programmer who wants to get into AS3 with Flex or for a Flash developer who is looking to take their skill set to the next level
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